Cygnar
Kingdom of Cygnar | ||
---|---|---|
Leader: | Julius Raelthorne | |
Common name: | Cygnar | |
Pronunciation: | SIG-nahr | |
Capital: | Caspia | |
Formation: | 202 AR | |
Government: | Monarchy | |
Population: | 8,870,000 | |
Currency: | Crown | |
Other names: | Jewel of the Iron Kingdoms | |
Demonym: | Cygnaran | |
Official language: | Cygnaran | |
Other languages: | Llaelese, Ordic, Rhulic, Khadoran |
Cygnar, officially the Kingdom of Cygnar is a parliamentary monarchy in western Immoren.
Contents
Etymology
The name "Cygnar" originates from the Cygnus standard used by the Kingdom of Caspia during the rule of Benewic Govant, later King Benewic I of the Kingdom of Cygnar in 203 AR. His banner was a golden swan on a blue field, which remains in use as the official flag of Cygnar. 1b
History
Ancient Calacia
The first Menite city was established in 6500 BR at Icthier. The legendary Priest-King Cinot founded and ruled the city for four centuries. It remained the center of Menite civilization long after his death. In 5500 BR an expedition departed Icthier under the leadership of the priest Geth to spread the Menite faith in the uncivilized lands to the north. 2b
In 4000 BR the people of Icthier were forced to abandon their city because of drastic changes to the environment. This disaster is recorded as the Time of the Burning Sky. The Menites found refuge in the lands along the Black River. In 2800 BR Valent Thrace united the Menites and built a new city called Calacia at the mouth of the Black River. Calacia had stone walls which led to it being called the Shield of Thrace. 2c
Priest-King Golivant I led the army of Calacia against the worshipers of the Devourer Wurm. Golivant I attacked and burned a number of villages west of Calacia. Horfar Grimmr, a trollkin chieftain gathered various Molgur tribes for an attack on Calacia. Golivant I successfully defended the city and defeated Horfar Grimmr in personal combat. The Molgur withdrew after the death of their leader. 2d After ten more years of war the Calacians defeated the Molgur in 2200 BR. 2a
After Golivant I died his heir Golivant II was unable to keep the Calacians unified. Golivant II was killed and the kingdom disintegrated. His son Golivant III reunified the Menites of Calacia in 2051 BR.2d In 2050 BR he expanded the city and consecrated new fortifications to Menoth. Golivant III renamed the city Caspia. 2a Caspia became known as the City of Walls for the new defenses raised by Golivant III. 2d
Thousand Cities Era Caspia
The defeat of the Molgur in 2200 BR allowed Caspia to prosper amongst the south kingdoms in Western Immoren and ushered in the Thousand Cities Era as fortified towns sprang up and engaged in trade, alliances, and war. 1a The constant flux of peace and war between neighbors made war profitable for freelance soldiers and would give rise to the Charter, the rules and structures that all mercenaries operate under when taking on contracts and negotiating warfare to avoid conflicts of interest. 3a
The numerous city states around Caspia formed shifting alliances but over time these alliances settled around common customs, dialects, and trade alliances to form the major human ethnic groups that would define Cygnar.
North of Caspia, a loose confederation of city states allied with one another into the nation of Midar around 1850 BR. Along the coast west of Caspia, Thuria was established with the unification of clans around the Bay of Stone. 1c Thuria was a nation notable for its philosophers, orators, unified military, and expansive navy. Their singular advance northward by land and the sea was challenged when a hundred castellans formed Tordor and ended with the Tordoran Conquest around 1322 BR. 1a
The nations which would later constitute modern Cygnar; Caspia, Midar, and Thuria, were devoted to the worship of Menoth with the exception of Morrdh. After the Time of the Burning Sky some of the descendants of Cinot founded the kingdom of Morrdh north of Caspia in what would later be known as the Thornwood Forest. With the defeat of the Molgur the Morridianes stopped their worship of Menoth and began practicing necromancy, infernalism, and entered an alliance with the dragon Ethrunbal. 4a
After the ascension and widespread worship of the Twins, a final conflict with Midar in 1500 BR ended the reign of Morrdh. 1a The conflict created a diaspora of Morridianes into the rural regions of Cygnar and left a cultural scar upon the Cygnaran people. Morridianes are still addressed with suspicion and the profane evils that took place in the Thornwood during the time of Morrdh still compels profound wickedness to occur there.
Era of Reconciliation
The spreading worship of Thamar, Morrow, destruction of Morrdh, and the rise of scions and ascendants brought about the prosecution of Thamarites and Morrowans in those areas that were dominated by devotion to Menoth. While the scions of Thamar and ascendants of Morrow, such as chaplain alchemist Solovin and potentional plague doctor Remel performed miracles 1e 1f witnesses were scarce. Menoth’s scrutators questioned the validity of Thamar’s and Morrow’s divinity until they convened with a Morrowan leaders at the Divinium, their holy place of worship. 1f
Before the leaders of these two faiths meet to usher in an era of good feelings, an assassin and Thamarite, Khorva, received visions. These dreams foretold a path for ascendancy that was paved with the murder of the attending Morrowan primarch. When ascendant Katrena; patron of valor, knighthood, and nobility, manifested and slew Khorva, Thamar herself appeared to claim Khorva while Morrow protected Katrena from her wrath. This event proved the divinity of the Twins to the scrutators and abated their prosecuting gaze for a time. 1f
This temporary peace would bring about an era of innovation known as the Clockwork Renaissance.
Reconciliation and the Clockwork Renaissance in Cygnar
Ogroth Occupation Era in Cygnar
Geography
Administrative Divisions
Politics
Government
Law and Order
Foreign Relations
Military
Economy
Infrastructure
Science and Technology
Demographics
Ethnic Groups
Languages
Religion
Culture
See Also
Notes
Sources
- 1 Iron Kingdoms: Kings, Nations, and Gods
- a: Page 8
- b: Page 10
- c: Page 252
- 2 Iron Kingdoms: Core Rules
- a: Page 17
- b: Page 18
- c: Page 21
- d: Page 22
- e: Page 27
- f: Page 28
- 3 Forces of WARMACHINE: Mercenaries
- a: Page 26
- 4 Forces of HORDES: Legion of Everblight
- a: Page 16