Forces of Hordes: Skorne

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Forces of Warmachine: Skorne


Release Date 2010
Pages 114
Preceded by Hordes: Primal MkII
Followed by Forces of Hordes: Trollbloods
Forces of Hordes: Skorne is the first Force book in the second edition of Hordes, focusing on the Skorne.


In a fortress near the Castle of the Keys, Supreme Aptimus Zaal is trying to communicate with the ancient exalted ancestor Jyvox when he's disturbed by the presence of a flying creature. He identifies it as the dragon Scaefang, and discovers that it is gliding straight toward the Castle of the Keys, where Void Seer Mordikaar established his laboratories. Realising that Mordikaar is there and completely oblivious of the imminent threat, Zaal sends a warning to him through the Staff of Aarakis.

At the same time, Mordikaar is conducting experiments on the bones of Pyromalfic, the dragon slain a few months earlier in the area. He discovers that dragon blight accelerates the frequency Mordikaar could summon void spirits and bind them into service for the Army of the Western Reaches. When Zaal's warning comes, Mordikaar evacuates the laboratory before a crash shakes the whole building.

In the newly-seized skorne territories in the west, Lord Tyrant Hexeris introduces to Dominar Rasheth, who recently joined the Army of the Western Reaches, the skorne's new construction efforts and titan breeding program, the latter of which reinforces that eventually the army would no longer need to rely on suppliers like Rasheth's House Telarr. Nevertheless, Rasheth is only amused, especially when a scholar reports to Hexeris that a disease has overtaken the local titan herds. The conversation is interrupted by the arrival of Scaefang; Hexeris asks Rasheth to help Mordikaar evacuate, but Rasheth refuses.

Meanwhile, Mordikaar walks out of the battered fortress and orders the Venators of the garrison to focus their efforts on the dragon. Scaefang casually kills many skorne defenders and collapses Mordikaar's laboratory until he departs and flies towards another dragon, Halfaug, in the southwest. All of this is watched by Mohsar, an omnipotent of the Circle Orboros, who orders his underlings to activate the wolds.

Mohsar suddenly raids the fortress with his wolds and manage to corner Mordikaar. As he prepares to kill the void seer, Mordikaar warns Mohsar his death will bring out a disaster enough to destroy Mohsar, and to warp these lands beyond recognition. Mohsar then opts to capture Mordikaar alive instead of killing him, but the arrival of Dominar Rasheth forces him to retreat.

The highest-ranking leaders gather to report the attacks on the Castle of the Keys formally several weeks later, when Supreme Archdomina Makeda and the bulk of the Army of the Western Reaches return from the difficult desert crossing. Makeda is pleased with how Mordikaar handled the attacks, while Supreme Aptimus Zaal recommends Mordikaar against staying at the Castle of the Keys. She then expresses her concern about the disease of the titans, and Rasheth explains he cannot save the breeding stock, but offers her a proposal: divert a modest ongoing percentage of future war spoils toward a project to restore the breeding program conducted by House Telarr. Even though Makeda knows Rasheth is responsible for the disease, she's in no position to turn him down, and leaves the project in his hand.

Iron Kingdoms RPG d20 The Longest Night (2001) • Shadow of the Exile (2001) • The Legion of Lost Souls (2001) • Fool's Errand (2001) • Lock & Load: Iron Kingdoms Character Primer (2002) • Monsternomicon Volume I: Denizens of the Iron Kingdoms (2002) • Full Metal Fantasy Volume 1: Iron Kingdoms Character Guide (2004) • Full Metal Fantasy Volume 2: Iron Kingdoms World Guide (2005) • Liber Mechanika (2005) • Five Fingers: Port of Death (2006) • Monsternomicon Volume II: The Iron Kingdoms and Beyond (2007)
Iron Kingdoms Iron Kingdoms Core Rules (2012) • Urban Adventure (2012) • Kings, Nations and Gods (2013) • Monsternomicon (2014) • Iron Kingdoms Unleashed Core Rules (2015) • Iron Kingdoms Unleashed: Skorne Empire (2015) • Wild Adventure (2016) • Immortality (2016)
Warmachine Mark I Warmachine: Prime (2003) • Warmachine: Escalation (2004) • Warmachine: Apotheosis (2005) • Warmachine: Superiority (2006) • Warmachine: Prime Remix (2007) • Forces of Warmachine: Pirates of the Broken Coast (2007) • Warmachine: Legends (2008)
Mark II Forces of Warmachine: Retribution of Scyrah (2009) • Warmachine: Prime MkII (2010) • Forces of Warmachine: Cygnar (2010) • Forces of Warmachine: Khador (2010) • Forces of Warmachine: Protectorate of Menoth (2010) • Forces of Warmachine: Cryx (2010) • Forces of Warmachine: Mercenaries (2010) • Warmachine: Wrath (2011) • Warmachine: Colossals (2012) • Forces of Warmachine: Convergence of Cyriss (2013) • Warmachine: Vengeance (2014) • Warmachine: Reckoning (2015)
Mark III Warmachine: Prime MkIII (2016) • Khador Command (2017) • Cygnar Command (2017) • Protectorate of Menoth Command (2017) • Retribution of Scyrah Command (2017) • Cryx Command (2017)
Hordes Mark I Hordes: Primal (2006) • Hordes: Evolution (2007) • Hordes: Metamorphosis (2009)
Mark II Hordes: Primal MkII (2010) • Forces of Hordes: Skorne (2010) • Forces of Hordes: Trollbloods (2010) • Forces of Hordes: Legion of Everblight (2010) • Forces of Hordes: Circle Orboros (2010) • Forces of Hordes: Minions (2010) • Hordes: Domination (2011) • Hordes: Gargantuans (2013) • Hordes: Exigence (2014) • Hordes: Devastation (2015)
Mark III Hordes: Primal MkIII (2016) • Trollbloods Command (2017) • Circle Orboros Command (2017) • Legion of Everblight Command (2017) • Forces of Hordes: Grymkin—The Wicked Harvest (2017) • Skorne Command (2017)