Hurricane
Cygnar Colossal | ||
---|---|---|
Weapons | Arc Node Dual Storm Emitters Dual Cannons Twin Shock Fists | |
Height | 8.53m | |
Weight | 60 tons | |
Fuel load | 748.43 kg | |
Fuel usage | 10 hours general 110 mins combat | |
Chassis designer | Cygnaran Armoury | |
Initial service date | 608 AR |
History
The Hurricane's design is finalised even before the first Stormwall strode from the assembly line. Cygnar’s engineers are able to use the same factories to construct the Hurricane immediately after the initial batch of Stormwalls was completed. Despite its complex design, streamlined assembly process cuts production times on the Hurricane to nearly half that of the Stormwall. In addition, Sebastian Nemo’s role as artificer general helps accelerate progress on the project, as the Cygnaran Armoury could immediately act on his directives rather than having to wait for budgetary approval. Hardware, conduits, and insulating framework surrounding the Stormwall’s lightning pods were repurposed to house several new systems to craft a colossal with the capability to stop the heaviest enemies in their tracks.[1]
Properties
The most extensive of the Hurricane's divergent systems is a pair of storm emitters set into the shoulders of the Hurricane’s chassis. Applying technology wielded by stormsmiths on a scale previously unseen, these devices generate potent, localised storms capable of driving back the stoutest opponents with focused winds while lashing them with lightning. Similarly, the Hurricane’s fists include subtle adjustments to the routing of voltaic energies to render them particularly useful in damaging the cortexes of any warjacks tough enough to survive direct strikes, diminishing their ability to retaliate.[1]